For instance, the company in Q3 noted its fastest year-over-year growth in daily active users is among those ages 17 to 24 - a cohort that grew by 41%. There are signs that Roblox is managing to grow and retain its users, even as many among its user base are now aging up. While Roblox beat estimates on several key metrics, the stock dropped as Wall Street reacted to Roblox’s larger-than-anticipated loss.ĭespite this setback, many remain more bullish on Roblox in the long-term as a key metaverse player - perhaps even more so than Meta, which is spending billions trying to catch up. In Q3, Roblox bookings were up by 10% year-over-year to $701.7 million, above the $686 million analysts expected.ĭaily active users were also up by 24% from the year-ago period to reach 58.8 million, but average bookings per daily active user fell 11% to $11.94. As the company has previously explained, bookings are equal to the amount of virtual currency, which Roblox calls “Robux,” that’s purchased by its users during a time period - something that Roblox says provides a timelier indication of trends. Roblox revenue grew 2% year-over-year to $517.7 million in the quarter, but Wall Street tends to focus on another figure called bookings, which represents both the revenue plus the change in deferred revenue during the period and other non-cash adjustments. The company, which caters to a younger demographic with its virtual-world gaming platform, reported a loss of $297.8 million, or 50 cents per share, when analysts had forecast a loss of 32 cents a share. ![]() One of the big players in the “metaverse” space, gaming platform Roblox, saw its stock tumble by more than 15% in pre-market trading on Wednesday after reporting a wider-than-anticipated loss in its third-quarter earnings.
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